Category Archives: Good Writing

What?! The Main Character in AIR doesn’t change?!

In Screenwriting 100, the first thing you learn is that the main character changes. They end the story in a far different place, personality-wise and character-wise from where they started. “Your character’s gotta have an arc.” is what the teachers say. I say it too.

Except for AIR.

At the beginning, the main character always has an interior character problem that they solve by the end.

Except for AIR

In A FEW GOOD MEN, Tom Cruise worships his dead father, who was Attorney General of the United States… compared to his father, Tom feels he’s a mediocre attorney. At the end, after he grows up, he faces Jack Nicholson in court, the most terrifying nemesis ever… (who his father would not dare put on the stand). Only because Tom changed is he able to defeat his antagonist in the climactic battle.

Unlike the Matt Damon character in AIR.

In CASABLANCA, Humphrey Bogart starts as selfish — he only wants his old girlfriend back. Once he gets her back, he changes into a do-gooder and gives her up to her husband to help win the war.

In TOY STORY, Woody wants to be Andy’s favorite and tries to destroy Buzz all the way until the end when he’s on the back bumper of Andy’s van and they’re driving away… about to leave Buzz — stuck in a fence, rocket strapped to his back — behind forever… and, oh my, Woody gives up what he’s always wanted and jumps off the bumper to save his friend. Woody changes!

Not Matt Damon in AIR!

I also teach that a character needs a work life and a personal life. Matt Damon has zero personal life. It wasn’t until I saw a still from the film (after watching the movie), that I noticed he was wearing a wedding ring. That’s the only evidence he had a wife. As I recall, she’s never mentioned. We never even go inside his house.

All that character does is 1.) come up with an idea and 2.) spend the rest of the movie fighting everyone around him to bring his grand plan to fruition. Matt Damon’s in conflict with everybody. Everybody! Except, maybe Michael Jordan’s father… and Michael Jordan, because he’s not in the movie.

Matt Damon is who he is at the beginning and that’s who he stays until the end. A fighter. A man with a revolutionary idea, willing to take gigantic risks to prove he’s right.

He learns nothing new about himself. He doesn’t have a ghost. He doesn’t have a flaw. No wound. He just has guts and determination and lots and lots of opponents.

And it works!!

However… and this is a GIANT however…

AIR is not Matt Damon and Ben Affleck’s first rodeo.

AIR is not the first movie Matt Damon and Ben Affleck have been in. It’s not the first movie they’ve produced. By making a movie with no character change, they broke a MASSIVE rule of storytelling. As of this writing, Matt Damon has 97 acting, 32 producing, and 4 writing (their first script won them Academy Awards) credits. Ben Affleck has 127 credits. Two Oscars.

When you’ve done a lot of work and been recognized for it and people knock on your door in the middle of the night to ask you to work for them, then, and only then, can you break massive rules.

Until that day, and I hope it comes, make damn sure your main character changes.

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Filed under character, Good Writing, Screenwriting, Writing Process

“Start” is a 7 Deadly Sin Word for a Good Reason

The 7 Deadly Sins list (See Handouts! Free!) is a picky little thing. Ignore at your peril, gentle reader.

Profit from this wee excerpt from the superb The Girl with the Deep Blue Eyes by multiple-Edgar winner Lawrence Block. 

*****

He shook his head. “Got a private investigator’s license, got to know the sheriff, and when we needed somebody with no local ties to play a part and wear a wire, I got the job.”

“And that was when, a couple of days ago?” 

“There was a job before that,” he said, and started to tell her about the auto dealer.

*****

This should’ve been: “There was a job before that,” he said, and told her about the auto dealer.” 

Lawrence Block is one of the finest writers ever. But… when I was reading, I thought the P.I. started to tell her but didn’t finish telling her. That’s how “start” feels. 

He did tell her about the auto dealer. He didn’t hesitate and stop telling her because he didn’t want her to have the information. He told her. 

The next sentence is…

*****

She remembered him, how he’d tried to get his partner killed and wound up going away for it, but hadn’t known about the way the evidence was gathered to lock down the case.

*****

This is teeny tiny minuscule eensy weensy concern. For a moment, I didn’t understand what was going on. When I continued reading, I figured it out. However, I had… been… jostled.

You want your writing to be totally completely wonderfully smooth, like ice sliding on ice or like not wanting a hint of gristle in your chicken salad.

Yes, technically, the sentence is correct. He started to tell her and he continued to tell her and finally, he had told her. As someone wise said long ago, the important thing in writing is not for it to be possible for your reader to understand you, the important thing is for your writing to be so clear that it is impossible for the reader to misunderstand you.

And that, gentle reader, makes a world of difference.

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It Takes Two Things

To be a good writer, you must do two things.

1.) Master the craft.

2.) Have something to say.

That’s it! End of lesson.

No really, that’s it. Like Ferris Bueller at the end of the movie, “You’re still here? It’s over. Go home. Go.”

It is just those two steps. But, getting through Step 1 takes a gigantic, colossal, metric ton giant pile-o-work. Like a painter nailing the composition, mixing colors to get the correct blue green, or figuring out how to deal with light, and on and on, the control required to smoothly juggle those balls takes years to achieve.

Mastering the craft is in some ways the easier of the two. Skill means nothing if you don’t have something to shout to the world it damn well needs to know.

Recently, I went to an art gallery. Dozens of artists’ work on display. All was well done. All would look good over my sofa. Well, most of it. Some was, “Ewww,” but I could, even then, admire the quality of the execution.

An hour later I walked into an art museum. There was a long hallway hung with work by high school artists. At least fifty works in all media with all manner of subjects. To my delighted surprise, the majority were vastly more successful than the paintings at the art gallery! Why?

The gallery artists had mastered their craft, but few had anything to say. The barns looked just like barns, and the seashell looked just like a seashell… at sunrise. Nice. But there was barely any there there. Every high school student’s work was happy, angry, political, out there, dangerous, silly, on the edge, layered, goofy, exuberant, wild, fun, or energetic. They all had something to say!

Their work was compelling, inventive, dynamic, and a ton more interesting than 95% of the work in the gallery.

Amazing but true. I was slack-jawed with stupefaction.

Writers…! Advice for your first screenplays! Don’t write some giant-ass blockbuster like what’s in theaters until you’ve done other stuff first. Look up what Scorsese thinks about Marvel movies. Be like a high school student, with something to say. While learning to fly the Screenwriting F-22, get control of the controls while figuring out who you are as a writer.

If you’re lucky, both will happen on the same day!

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The Cat In The Hat teaches You Story Structure!

Story structure is story structure. What works has worked for a long, long time. Even children’s books have a hero with a problem, an Inciting Incident, Act breaks, a Midpoint, and an All is Lost moment, just like what’s playing at the OmniPlex or computer screen near you!

The Cat In The Hat is 61 pages. Double that and pretend it’s a feature script. Remember it was written in 1957 when scripts were 120 pages…

Page 1. The hero and his sister, Sally, are at home and already have a problem. It’s raining and they can’t go out to play. There’s no backstory. They WANT something. They want ONE THING and they want it badly. On page 1, they’re sitting at the window, bored out of their skulls, wishing someone would hurry up and invent video games.

Guess what?! There’s an Inciting Incident…! On page 5, something goes BUMP! and the Cat In The Hat steps in on the mat. He’s wildly different from Sally and her brother. He says, that zany goofball, “We can have lots of good fun that is funny!” The children (conflicted!) don’t know what to say, but they sure know their mother is out of the house for the day.

Fish knows what to say! On page 7, Fish ramps up the conflict and says, “No no!… “He should not be here when your mother is out!” A splash of cold water that slows Cat down… not at all!

The Cat In The Hat then has fun hopping up and down on a ball while balancing Fish and more and more and more and more household items and showing how much fun all this is… until… page 21 (a tad late, but never mind), at the Act I break… everything he’s done in Act I comes crashing down. Just like in a Hollywood movie!

For the first part of Act II, Fish continues to scold the children and warn them and generally harass them for the bonehead mistake they made letting this dude into their house. The children try to convince Cat to leave. He won’t leave. No lack of conflict here! Just before we get bored, Cat decides to take us in a new direction. When, pray tell, does he do that?

Page 29! Right in the very middly middle! A Midpoint! Just like a movie!

Cat blasts in the front door with a big red wood box. What’s this?! He yanks it open! Out race Thing 1 and Thing 2! Everything changes! This is Act II, so things get worse! Now three people are causing trouble for the home team! Thing 1 and Thing 2 do terrible things like fly kites indoors! They knock things over! They tear pictures off the wall! They have so much fun ripping up the children’s home!

Then, the Worst Possible Thing happens! Thing 1 and Thing 2 wreak their brand of havoc in… not the basement… not the laundry room, but… the mother’s bedroom! The stakes are now so high, the consequences are cataclysmic.

Terrified, the hero asks what would their mother say if she saw all this…

The very next page (46, right on schedule) is the end of Act II. We see, OMG, Mom walk up the sidewalk! She’s baaaaack!! Fish shakes with fear and worries what she’ll do!

Making a daring move, the hero catches Thing 1 and Thing 2 in his net. The Cat, who only wanted to have fun, feels terrible about what they’ve done and says, “What a shame!”

On page 54, The Cat shuts the Things in the box and leaves.

Hero and Sally and Fish stare at the wreckage of their home, shattered. No matter how hard they might try, they will never be able to clean up this mess. Depressed, they face utter destruction. This children’s book has a dark, dark All Is Lost moment!

Then, the Cat In The Hat zooms back in to show them another trick!! Driving a crazy cleaning-up machine, he completely tidies up the entire house! Everything he and his henchmen messed up is put back in place. And, with a tip of his hat, Cat scoots out the door — just before Mom comes in. Whewwwwweee!

The last page is a rhyming image of the second page, with the children looking out the window, Fish in his bowl at their side. Opening Image vs. Closing Image! As Mom steps in, all is right with the world — but the children have survived a harrowing journey, weren’t bored for a second, and their world is different.

The Hero asks if you would tell your mother what had happened… The End.

Dr. Seuss uses three act structure! So can you!

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Bury That Set Up!

I’m enjoying Carry On, Jeeves, a collection of Bertie Wooster short stories by P.G. Wodehouse. “Without The Option” is one of the best. At the end, when Jeeves explains the sublime way he vanquished the opponent, his victory depends on a gigantic coincidence.

To bring you up to speed, Bertie tries to help his friend Oliver (beholden to his Aunt Vera for 100% of his financial support) out of a romantic jam by suggesting he steal a policeman’s hat. A reasonable solution to most problems! Naturally, Oliver is thrown into jail for thirty days. If hair-trigger Aunt Vera finds out, she’ll cut him off forever. Disastrously high stakes! Bertie’s plan goes pear shaped and, at the worst possible time for it to happen, the worst possible thing happens — he finds himself in the same room with the dreaded Aunt Vera. There’s nothing to do but confess the truth…

Keep in mind that she’s a conservative, wealthy, frightening, ancient battleaxe and Bertie is terrified of the scorched-earth destruction she’ll wreak on his chum.

And now, the climax!

How does Jeeves save Bertie’s bacon? A cousin who’s a copper.

“There’s no way,” I mused, “this providential piece of good-luck-lightning could accidentally strike in a story written by someone as careful as Mr. Wodehouse.” I went back, looked, and there it was: an artfully placed, oh-so-useful set up, neatly tucked where we wouldn’t notice it, under a stack of socks.

Enjoy Wodehouse’s subtle set up! Know that Bertie has a crushing hangover…

As far as Jeeves’ eventual ability to solve Bertie’s problem, the fact that Jeeves has a cousin in the town where the opponent lives is the story’s most important piece of information. That set up is buried under the business of Bertie’s hangover pushing him to tell Jeeves not to interrupt. Jeeves interrupts anyway and Bertie chastises him. The instant the “cousin set up” appears, it is obscured by a scolding. The set up is, like a cat sleeping in a dark doorway for you to trip over at 2:00 a.m…. present, but invisible.

You can’t just willy nilly lob a cousin in at the finale and that cousin be the machinery that saves Bertie from Aunt Vera’s Doom. Deus ex machina works when you’re in fifth grade, but not in the summer following fifth grade or ever after.

Don’t give your character a magic sword at the moment they need it. Tuck it away it much, much earlier, hidden from view, in their underwear drawer.

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Are You a Professional?

Do you have an amateur’s point of view or a professional’s? One way to tell: “How do you react to notes?”

A TV producer-director friend, who’s directed hundreds and hundreds of hours of television, comes across a lot of writers. A lot of beginning writers. A lot of intermediate writers. A lot of professionals. He recently told me he no longer reads scripts by non-pros. “If they’re not professional, all they want is praise.” He stopped wasting his time.

There’s always that straw that knocks the camel into the dung heap. For my buddy, this was it…

“I read the script by this guy. It was terrible. But it had a good idea. So when I met with him, I told him he had to throw the whole thing out and start over, but the core idea was worth the effort. He said, ‘Yeah, I know that. But would you show it to your agent?’ I told him again that it was not good, needed total rewriting, and wasn’t ready. He said, ‘I know, I know. But would you show it to your agent?’ I told him a third time and he asked me to show it to my agent.”

As the British would say, that tore it. End of that particular wannabe’s relationship with someone who could help him.

If all you want is praise, go hang out with your grandparents. If you want to get into the movie and television business, get ready for notes. All you’re ever going to get is notes. Criticism piled on more criticism with spicy criticism sauce poured on top. Plus… the lack of praise makes you feel bad. Get over it. I did.

All I ever want anyone to say about my writing is, “I weep at your genius.” I’m still waiting.

John Lloyd Miller, who’s a helluva filmmaker, says this and I agree, “Every note is an opportunity for you to improve your work.” You need to buy into that mantra, wholeheartedly. When someone takes time to give you notes, take the time to actually listen, nod attentively and appreciatively, write down every single painful thing they say, and pay for the lunch.

If you don’t want notes, can’t welcome notes, can’t smile when you get punched in the gut, find something other than writing to occupy your time because you don’t want to be a writer.

Not a better one anyway. Certainly not a professional.

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Filed under Criticism, Good Writing, Uncategorized, Writing Process

When To Start Your Story

Until you know your story’s precise timeframe, it’s a horrible idea to start writing.

When does it begin? When does it end? As short an overall story-length as possible! Do not start when the problem starts. Begin only when you have to. You don’t have to start the story now, if you can FADE IN: later.

MICHAEL CLAYTON takes place over four or five days. Tony Gilroy wrote several complete screenplays, entire movies (!), that he cut, before he finally realized when to begin his movie… because he was trying to tell too much story. He tried to cram it ALL in and discovered he had to cut reams, figure out precisely what story he was telling, and lose all the useless chaff.

Decide exactly what your story is and tell that story. Don’t tell any other story, just that one. That’s the only one you need to tell, that one story.

Go find a pencil and a piece of paper. I’ll wait.

Got it? Do you really have it? Because this won’t work if you don’t have a pencil in your hand. Or a pen. Or a crayon.

Draw a horizontal line. All the way across your page. Be generous with your line. Pencils’re cheap. Use it up, you can buy another one anytime. Draw a long line.

It represents your character’s life. Not, hopefully, when they’re born and when they die, but the area of time their Big Problem encompasses — from well before the problem’s birth until way past forgetting she ever had a problem. The line covers everything your story could possibly be about.

Your job is to draw a vertical hash on that line and another one further to the right. Your story begins and your story ends at those two moments. Endeavor to keep those marks as close together as possible, so you’re telling as little of the main character’s life as you can. As long as you’re telling juuuuusst enough!

Find the two inches or half an inch or three inches on that line that’s “a movie”. Don’t tell us anything other than the part that’s a “movie”, that works as a complete story with as little effort on your part as possible. If you can find this sweet spot quickly, you’re the luckiest person in the world. When you start the story, your main character’s already deep in trouble. They have a problem. They’re not happy. Nothing’s working out.

When the inciting incident slams her, her life gets MUCH worse and you’re off to the races! Pick the right place to begin and a host of your problems will vanish. Then, how close to that beginning can you stick your finale? [See my May 7 2020 “Unity of Place” blog post. It touches on the M-80 Theory of Drama, something you must understand.]

Cut that “teaching us who they are and how they got here” crud and your wonderful setup of their tedious, mostly ho-hum lives. Start with her already grappling with a problem. All that explanation you had in those piles of early drafts can go and no one will notice. The instant you figure out the main pulse of your story, you’ll forget you ever wrote all that nonsense you just cut.

Pick the wrong places to start and stop and you could write for decades until you figure out that exact perfect spot to put FADE IN:

The excellent Robert Redford / Sydney Pollack movie, THREE DAYS OF THE CONDOR, was based on a book. Six Days of the Condor.

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The Lego Sandwich: Everything Is Specific

When, for your dining enjoyment, a child hands you a sandwich made of Legos, it’s a superb idea to ask her what every single Lego block is. You’d better remember which is the patty, the Volcano Sauce, the Sea Horseradish, the multiple mustards, and the Jellyfish Jelly. Woe unto you if you assume any one of those Legos isn’t important. Or is not there for a specific and incredibly useful reason. Each Lego in that foot tall sandwich has a function or it absolutely would not be there.

The same is true for a small child’s drawing. What looks like aimlessly scribbled scrawls of pencil lines and infinitesimal dots… to you… has essential and well-thought-out meaning for the artist. Nothing is there without an objective. Their creator can damn well tell you the reason for every hen scratch. Just ’cause it looks like gobbledygook gooey goo to you doesn’t mean it is. All has meaning. Each line adds to the work’s overall goal.

With writing, the opposite is true. Material often clouds the page solely because the writer can type fast.

If we wrote with quill pens we repeatedly dipped in ink, this pernicious word-vomitorium would be less of a thing. As the quill has gone the way of the Dodo, we tend to make our readers suffer.

When constructing a sentence, writers are WAY less diligent than children making art. Grownups are sloppy. When someone writes with next to no deliberation, sentences can have heaps of greasy fat, settling hard on the tum-tum unwanted and unappreciated. A paragraph can contain wasted words, useless phrases, or (gasp!) entire sentences that have no cause for existence.

If you don’t have one caroming around the house, either rent a kid to proofread your work and tear out every single word you don’t need… like getting rid of extra lettuce in a Lego sandwich… OR make the perhaps unfamiliar effort to proofread and rewrite exactingly all by yourself.

When it’s over, be certain nothing is on your page without a raison d’être. Just ’cause it’s there doesn’t mean you gotta keep it, unlike the six Lego mustards.

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Dumped in Love = Rewriting!

Once Upon A Time, did someone break up with you? Hurt like hell, didn’t it? Everything was terrible. Nothing worked. Life would never be the same. As Jon Stewart says, “Food no longer tastes good.”

When writing is not going well, you get more or less that same wretched feeling. It’s all your fault! You’ll never be any good at this! You’re wasting your time! The page will never love you! Everything you’ve ever done or ever will do is wrong! Why did you, for one second, think you could do this?! You’re a bad, bad person!!!

The good news… everybody feels like that!

To some degree, writers are masochists and when it’s not going well, they mangle themselves. Totally normal! Writing is interior stuff, part of your soul, and when your soul is victim of an acid throwing, you feel supremely ghastly. To return to the “Miserable in the Romance Dept.” metaphor, when writing goes on the rocks, it’s heartbreaking.

But… after your ex shreds your heart, someday the painful feeling will fade. It may take a year. It may take five. But, finally, you get back to normal. More experienced. Sadder but wiser. But, able to function and open your heart. Life improves. You feel good again.

I ask my students, “Those of you who’ve been dumped in love, have you ever been dumped more than once?” A few raise their hands. I say, “The second time felt just as horrible didn’t it?” It’s pretty much the same ripped-to-pieces feeling. Every time. When you’re six, when it first happened to me, or when you’re forty. Just like when a piece of writing goes south, it always feels awful.

The second time your heart is broken, it feels as miserable as the first… except… you survived the first one and now, in the middle of the second go-round, you can look back and think, “My life didn’t stay bleak and dark.” You have the wisdom and experience to understand that, while you’re in the middle of the second heartbreak and it’s impossible to breathe… at least you know that one of these days the pain will go away.

Just like writing.

The first time you write yourself into a hole, it’s like you’re thrown in a deep, deep well by the evil witch in SNOW WHITE. When you’re far underground and look up, above you there’s no light. But, if you go back to your desk, dig in, and keep writing, in the end you will figure out a solution. It takes time, but you will get there. Life improves. You feel good again.

It’s like the end of WHO FRAMED ROGER RABBIT?. Toontown, all gorgeous, happy, and beautifully lit, is right on the other side of a giant factory brick wall. Frustratingly, try as they might, the heroes cannot find Toontown. Struggle. Struggle. Struggle! Eventually, a gigantic clanking, self-propelled vat of Dip smashes through the wall… And lo and behold: The entire time, in all its colorful glory, Toontown was right there!

That’s like solving a writing problem. When you at long, long last think of the solution, it may seem amazingly simple. “Why didn’t I think of this a week ago?!” You fume. “Why didn’t I think of this yesterday?!” The answer is, “Because you didn’t.” Don’t beat yourself up. Just like Bob Hoskins and Roger Rabbit, you had to go through the steps before you could arrive at your oh-so-elegant solution. As you rewrite, know that the answer is… there… tantalizingly close… and all you have to do is hit the wall over and over and it will come crashing down.

Grokking that it takes time to mend a broken heart allows you to survive Heartbreaks 2 – 12. Hopefully not that many… but after you’ve repeatedly written yourself out of dark and stormy holes, it seeps into your DNA that you can solve every writing problem — no matter how hideously thorny.

Yippee!

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Filed under Bad Writing, Editing, Good Writing, Rewriting, Screenwriting, Uncategorized, Writing Process

Bill Watterson Knows About Writing!

I recently read Watterson’s The Complete Calvin and Hobbes. It is wonderful and you should buy it today. Available at Amazon or a bookstore near you.

Imagine it’s a television series and pay attention to how fast he establishes uniquely unique characters and a perfectly described world unlike any we’ve ever seen…

If you’re too young to have lived and breathed Calvin and Hobbes, get this book. You’re in for a monumental treat.

*

From time to time I wonder if this is how some beginning writers feel

“I spent a lot of time drawing, but I don’t recall that I ever attempted much realism. Like most kids, I wanted instant results, not a learning process.”

*

This applies to writing pretty much any kind of story

“Unemployed with no prospects, I drew up a comic strip about a loudmouth spaceman and his dim witted assistant, based on characters I’d drawn for a German class in high school. I sent the strip off to the newspaper syndicates, and about six weeks later, as my savings continued to dwindle, I opened the form letter rejections of my work. By the fall of 1981, I was living with my parents again, trying to come up with a different comic strip. At this point, I had four years to go before drawing Calvin and Hobbes.

“Four years is a pretty long time, especially when there’s no indication that the story will end well. On weekdays, I designed car and grocery ad layouts in the windowless basement office of a free weekly shopper for minimum wage. I learned a bit about design doing this job, but one might charitably say the boss had rage issues, so the office environment was dreary and oppressive, except when enlivened with episodes of fire-breathing insanity. For relief on my half-hour lunch break, I read books in a cemetery. On weekends, I drew editorial cartoons ($25 each) for the local suburban newspaper, where my specialty was weather commentary. My used car frequently needed repairs of the engine-removal type, and so on. Such were the prime years of my youth. After a certain amount of this sort of life, a reasonable person cuts his losses and opts for a different career, but I don’t recall that this ever seriously crossed my mind. In the free time I had, I drew up more comic strips

“In hindsight, all this failure was my good fortune. I’m honestly grateful that all my early strip submissions were flatly rejected. This was not a case of syndicate editors failing to recognize latent genius. My strips had serious flaws, so I’m very lucky I didn’t get stuck trying to make one of them fly. The hard part of coming up with a comic strip is finding strong characters that come alive and “write themselves,” suggesting new material as you go. Newspaper cartooning is an endurance sport, and you need characters and situations that won’t run dry in a few months. My early strip proposals were unevenly written – an occasional good character surrounded by flat ones, put into limited or clichéd worlds beyond my experience. These are common mistakes, but the only way to learn how to write and draw is by writing and drawing. The good thing about working with almost no audience was that I felt free to experiment. Nobody cared what I did, so I tried pretty much anything that came into my head, acquired some new skills along the way, and gradually learned a bit about what worked and what didn’t.

“As I say, that’s what I think in retrospect. At the time, it all just seemed like banging my head against a wall. To persist in the face of continual rejection requires a deep love of the work itself, and learning that lesson kept me from ever taking Calvin and Hobbes for granted when the strip took off years later. But in the midst of repeated failure, some self-delusion about your abilities comes in handy.

“Eventually, one syndicate expressed some interest in my work. They didn’t like the strip I had done, but they liked one of the secondary characters – a boy with an imaginary stuffed tiger. The syndicate gave me a contract to develop them into a comic strip of their own. I knew these characters had more life than any of the others are done. The more I wrote… the better the boy seemed to be, and I had the sensation that the strip was “clicking.” The syndicate had mixed reactions to it however, and eventually rejected it. This was as close as I had ever gotten, so it was quite discouraging.

“Back to square one yet again, I sent my rejected strip about the boy and a tiger to two other syndicates. One of them rejected it, but Universal Press Syndicate asked to see more samples. Desperate to impress, I called Jake Morrissey, the editor who had written me, and asked what the syndicate was looking for, what I should try to do. His answer was a total surprise: just do more of what I liked. I drew up another month of strips, and after waiting on pins and needles, I was offered a contract.

“For the first couple of years, I submitted my rough ideas to my editors at the syndicate. Back in the 80s, this was done by mail of course, which meant it took a week or more to find out which strips were approved for inking up. And earliest days, many ideas would come back marked “No.” This was always sobering, at least because I then had to write replacement strips (and get those approved) just to get back to where I thought I was on the deadlines. Occasionally I disagreed with the editors’ vetoes, but I decided never to argue on behalf of one of my ideas. Any strip that needed a defense wasn’t something I wanted published. I basically trusted my editors’ judgments, and having them as a safety net, I often submitted ideas I wasn’t sure about, just to see what reaction they got.

“When I first came up with the characters, Calvin was a little more than a mischievous loudmouth and Hobbes was simply his somewhat more sensible friend. As the characters expanded, Calvin’s and Hobbes’ personalities became more like my own. Their words and actions are fictitious, sometimes the opposite of what I would say or do, but their emotional centers are very true to the way I think. Hobbes got all my better qualities (and a few quirks from our cats), and Calvin got my ranting, escapist side. Together, they’re pretty much a transcript of my mental diary. I didn’t set out to do this, but that’s what came out, and frankly it’s pretty startling to reread the strips and see my personality exposed so plainly right there on paper. I meant to disguise that better.

“In Calvin and Hobbes, I used my childhood – sometimes straight out of the can, sometimes wildly fictionalized and sometimes as a metaphor for my 20s and 30s – to talk about my life and the issues that interested me. Without exactly intending to I learned a lot about what I love –imagination, deep friendship, animals, family, the natural world, ideas, ideals… and silliness. These things make my life meaningful, and having the opportunity to consider it all at length through the medium of drawing was the most personally rewarding part of Calvin and Hobbes. Giving words and form to what had previously been jumbled, half-conscious thoughts, I occasionally felt like I hit some truth, and in doing so, got to know myself a bit better.”

Bill Watterson

The Complete Calvin and Hobbes

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