Tag Archives: writing

Emotion is All

Because emotion’s why everybody comes to the table, you better deliver one whale of a satisfying meal.

At every step along the way, whether it’s with your idea, beat sheet, outline, first pass, first draft, and every subsequent draft until you actually hand it to actors to memorize their lines, constantly ask, “Am I delivering as much emotion in this scene, in this sequence, in this story, as I possibly, possibly can?”

“We are in the emotion picture business.”

Ken Kwapis, director of SHE’S JUST NOT THAT INTO YOU, THE OFFICE, BERNIE MAC, A WALK IN THE WOODS… etc., etc.

Don’t you ever forget it.

If you’re writing a nine-part self-published fiction series, a TV pilot for Amazon, or five page script to shoot in your backyard with friends, start by asking…

1.) What emotion do you want the audience to feel at the end of the story?

2.) What emotion you want the main character to feel at the beginning?

3.) What emotion do you want the main character to feel at the end?

You go write those questions down. I’ll wait.

The answers, which will likely morph through the story’s development, will be your mantra until you finally finish. Emotion is not only everything, it is the only thing.

When looking at a whole story or scene or part of a scene, whether it is in an outline or a nearly finished piece of work, ask yourself, “Are there moments in here where I can add even a tiny bit more emotion? Or much more?! What can I do to the character to make the character feel more strongly? What can I do in the scene to make the reader (audience!) feel more strongly? Is there something from the heroine’s past I can adjust to make us feel a stronger emotion here?”

You’re smart. You can think of more questions than those.

You can almost always push emotion up a notch. Think about the worst thing that could possibly happen to them and see if it’s in your script. If it’s not, make it happen!

“Man is born to trouble as the sparks fly upward.”

Make your character suffer so your reader can suffer. They pay the money to feel something. So give it to ’em, but only as much as is believable.

My wonderfully wonderful children’s novel https://www.amazon.com/Mrs-Ravenbachs-Way-Amazing-Escapades/dp/1941393586 is about a little boy brutalized by the meanest fourth-grade teacher in the history of teaching. Because the wrenching emotion was too much for her to handle, my gritty New York publicist had to stop reading the book halfway through. She put it away for two days and then started again, calmed down enough to be able to finish. One of my former college students called me, also halfway through Mrs. Ravenbach’s Way, and said, “Please tell me that things get better for this kid…” They had a strong emotional reaction because I put that trap door in there for them to fall through.

Amp up the emotion in your work, every chance you can. Even it’s to give your heroine a splinter in her finger.

When she feels, so do we.

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Filed under Screenwriting, Scenes, Writing Process

You Don’t Know What You’re Writing About Until the End!

Supposedly you have gotten into this writing dodge because you’re a storyteller. You have something gnawing inside you, burning, chewing at your guts that you can’t wait to get out into the world. To share with others. To make people feel, strongly. Something! Anything! What story do you cease to exist if you don’t tell? Why?!

Writing teachers will say, “Figure out your theme, tape it above your computer and write about that.” As if it were anywhere near that easy!

I think the opposite is true, especially if you’re telling a tale that is “about” something. Something, hopefully, that has profound meaning for you and thereby, everyone. If you do a piece of writing the correct way, it will be to some degree a journey of exploration and discovery, perhaps self-discovery. That journey must be free form, fluid, and wide open to change.

In seeming contradiction to that, I also advocate use of an outline. In Your Screenplay Sucks!, I talked about how important it is to delay writing pages until you have pounded your outline to death.

The earlier it is in your writing career, the tighter the outline should be before you write actual screenplay pages. If your outline is on the money, your overall writing time will be shorter. If you really think about what you’re doing before you write FADE IN:, you’ll waste less time in revision mode.

Even then, you still can’t know what it is you’re really writing about until you have a draft.

Deeper into your writing career, I advocate for a more free-form version of the outline, precisely what Robert Olen Butler tells you to do in his magnificent book From Where You Dream.

https://www.amazon.com/Where-You-Dream-Process-Writing/dp/0802142575

Presumably, as you’re working on your script, your characters are alive and malleable. You may think of something halfway through the script that never occurred to you when you started. That’s fine! Change and improvement are wonderful. Foolish changes, sad to say, will send you off in the wrong direction. But, as this is a process, you can always figure out a way to get back on the path.

As you write pages with action description and dialogue and character and all that stuff, the journey your hero is on as well as the journey you are on will begin to deviate from whatever you thought that journey was going to be when you set out to write the outline, followed by pages. Things happen. Better ideas! Something changes on page 5 that will affect page 50. This stuff is normal. Do not reject change in favor of your “carved in stone” outline.

As you churn forward, writing, do not change the pages behind you (rule of thumb, nothing is law except, “Don’t be boring.”) but drop your “changes” ideas in a file and when you’re done with the first pass, go back and perform surgery on your patient.

Only as you move toward the end of the draft can you look back and see from whence you came and truly begin to understand what your story is about. Begin to understand why you are telling this story. Begin to understand what your character’s real problem is. Begin to understand what your problem is.

“I have a problem. I make a movie about it. It’s not a problem anymore.”

supposedly Andy Warhol

At the beginning of the journey, you can certainly think you know what the hero’s problem is, but you may be wrong about even something as fundamental as that. You certainly may not know what the solution to the problem is. Not at the beginning. You find this along the way. Hey, the writing teachers are right when they say it’s a journey! Your first pass is not your tenth draft! Embrace that you will fail for a while and don’t sweat it. Press on and feel good about it.

You may decide at the beginning that your movie is about a man in a divorce. You may change your mind partway through when you discover the main character is really his wife. The reason you’re telling the story can shift and that moment, that epiphany about why you’re really here, is fun! When you gasp and yell, “So that’s why I’m writing this!”, that’s a mind-blowingly wonderful feeling.

I don’t think you can get that feeling unless you stay open to change through the writing process. At last, perhaps suddenly, the truth will be revealed to you and you go back into the story and fix all the things you need to repair that will lead to the point you now know you’re trying to make.

The point you can only understand how to make after you’ve done a LOT of writing.

Once you figure out what your story is about, it may only be a matter of going back to the beginning to do some gentle spadework to alter this or that or these five scenes to help point the reader in the direction the story needs to go. Or, maybe it takes dynamite and a crane, a ton of heavy lifting, to blow it up and start all over again. Once you know what you really, really are there for, rewriting becomes much easier. And on target.

Scenes that don’t fit the new “theme” shout, “Hey, dummy! I don’t belong here! Get rid of me!” They can’t do that at the beginning of the writing process because they are locked into whatever your original thoughts were. Once all the players (your story and your characters and you) know why you’re really at the party, then you can roll up your sleeves and get some really good work done.

So, don’t sweat it if, up front, you don’t have a clue why the heck you’re sitting there writing.

If you have any examples of this, please send them to me and I will post them. Have you figured out much later in the game than you had first anticipated what your story was about?

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Filed under Criticism, Good Writing, Rewriting, Screenwriting, Writing Process

Kitchen Timer Method

A good way to make yourself write. Don Roos, the clever mind behind The Opposite of Sex and Web Therapy, gave me this.

“KITCHEN TIMER”

The principle of Kitchen Timer is that every writer deserves a definite and do-able way of being and feeling successful every day.

To do this, we learn to judge ourselves on behavior rather than content. (We leave content to our unconscious; experience will teach us to trust that.) We set up a goal for ourselves as writers which is easy, measurable, free of anxiety, and fail-proof, because everyone can sit, and an hour will always pass.

Here’s how it works:

1. Buy a kitchen timer, one that goes to 60 minutes.

2. We decide on Monday how many hours of writing we will do Tuesday. When in doubt or under pressure or self-attack, we choose fewer hours rather than more. A good, strong beginning is one hour a day.

3. The Kitchen Timer Hour:
No phones. No listening to the machine to see who it is. We turn ringers off if possible. It is our life; we are entitled to one hour without interruption, particularly from loved ones. We ask for their support. “I was on an hour” is something they learn to understand. But they will not respect it unless we do first.
No music with words, unless it’s a language we don’t understand.
No internet, absolutely.
No reading.
No “desk re-design/landscaping”, no pencil-sharpening.

4. Immediately upon beginning the hour, we open two documents: our journal, and the project we are working on. If we don’t have a project we’re actively working on, we just open our journal.

5. An hour consists of TIME SPENT keeping our writing appointment. We don’t have to write at all, if we are happy to stare at the screen. Nor do we have to write a single word on our current project; we may spend the entire hour writing in our journal. Anything we write in our journal is fine; ideas for future projects, complaints about loved ones, even “I hate writing” typed four hundred times.

When we wish or if we wish, we pop over to the current project document and write for as long as we like. When we get tired or want a break, we pop back to the journal.

The point is, when disgust or fatigue with the current project arises, we don’t take a break by getting up from our desk. We take a break by returning to the comforting arms of our journal, until that in turn bores us. Then we are ready to write on our project again, and so on. We use our boredom in this way.

IT IS ALWAYS OKAY TO WRITE EXCLUSIVELY IN OUR JOURNAL. In practice it will rarely occur that we spend the full hour in our journal, but it’s fine, good, and right that we do when we feel like it. It is just as good a writing day as one spent entirely in our current project.

6. It is infinitely better to write fewer hours every day, than many hours one day and none the next. If we have a crowded weekend, we choose a half-hour as our time, put in that time, and go on with our day. We are always trying to minimize our resistance, and beginning an hour on Monday after two days off is a challenge.

7. When the hour is up, we stop, even if we’re in the middle of a sentence. If we have scheduled another hour, we give ourselves a break before beginning again — to read, eat, go on errands. We are not trying to create a cocoon we must stay in between hours; the “I’m sorry I can’t see anyone or leave my house, I’m on a deadline” method. Rather, inside the hour is the inviolate time.

8. If we fail to make our hours for the day, we have probably scheduled too many. Four hours a day is an enormous amount of time spent in this manner, for example. If on Wednesday we planned to write three hours and didn’t make it, we subtract the time we didn’t write from our schedule for the next day. If we fail to make a one-hour commitment, we make a one-hour or a half-hour appointment for the next day. WE REALIZE WE CANNOT MAKE UP HOURS, and that continuing to fail to meet our commitment will result in the extinguishing of our voice.

9. When we have fulfilled our commitment, we make sure we credit ourselves for doing so. We have satisfied our obligation to ourselves, and the rest of the day is ours to do with as we wish.

10. A word about content: This may seem to be all about form, but the knowledge that we have satisfied our commitment to ourselves, the freedom from anxiety and resistance, and the stilling of that hectoring voice inside of us which used to yell at us that we weren’t writing enough — all this opens us up creatively. When we stop whipping ourselves, our voices rise up inside.

Good luck!

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Action / Reaction… and the lack thereof.

Good thing I’m a teacher. Good thing I’m a script consultant. Good thing my clients make mistakes on which I can capitalize and earn money based on what I learn!

Here’s my most recent discovery. I make this mistake too. That’s one of the wonderful things about teaching… you automatically become a better writer. Good news! While your students drive you to the looney bin, at the same time, you can make money.

So, Action / Reaction. What the heck is that?

Well, dumbass, for one thing, it’s Newton’s Third Law of Motion. “For every action, there is an equal and opposite reaction.” “Yeah, so?” you say. “How does this apply to writing? Dude’s been dead, for like three hundred years. Were movies even invented then? Duuh.”

In story, something happens. That’s the Action. It causes something else to happen, the Reaction. What’s bad is if you have an Action with no Reaction. This is something to be wary of in your work.

Writers often have Actions in their stories without Reactions. Forget equal and opposite! What works in physics doesn’t always work in drama. In fiction, sometimes an Action has an opposite Reaction that is way, WAY unequal to the Action. Like in BREAKING BAD, when Walter White is about to have surgery and is under pre-anesthesia… kinda stoned, actually, and his wife asks him a simple little question… “Did you pack your cell phone?” He says, “Which one?” A tiny little answer. A tiny little Action. But hoo boy, does it have a Reaction! A giant one. The size of the Bikini atomic bomb test, if not Krakatoa. After all, that tiny Action, “Which one?” led to the cataclysmic Season Two finale.

But, because it was good writing, the Action had a Reaction. It doesn’t always happen in early drafts.

If you introduce a character on page 1 and she’s got a half finished tattoo across her back… well, that’s an Action. The reader takes note and waits for a Reaction. If you don’t have one, the reader / gate keeper / intern / agent / producer / studio head (if your Actions have no Reactions, forget that one) will make a little black mark by your name…

If you have a character who phones his elderly mother and gets no answer… that’s an Action. Any normal human being is going to go over there to check on her, or call a neighbor, or the cops or something. If the character does nothing, it’s going to be a bump for the reader. An Action with no Reaction.

If a character says, “Five years ago, I tried to kill myself.” that’s an Action. The reader is straining at the leash, asking, “Why did she try to kill herself?” If you don’t give that information, you deny the reader the promised Reaction.

The opposite is also true. You can make the mistake of having a Reaction with no Action to make it happen. If, late in a story, you have a character whose father moves into a nursing home, without the requisite argument, anger, conversations, agony, etc. to force the father out of his house… you have a Reaction with no Action that would force it to happen. An old guy doesn’t just move into a nursing home without a lot of blood on the walls. Don’t have a Reaction without an Action to force it into being. Remember Bikini?

The guys who were at the Able and Baker Atomic bomb tests were just over the horizon from the explosions. That’s an Action. A lot of them got cancer. At twice the normal rate. That’s a Reaction.

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Filed under Bad Writing, Details, Good Writing, Rewriting, Screenwriting

In Praise of Typewriters

IBM anti writers block gizmoI recently paid one of the few IBM trained typewriter repair people in my lovely hometown $125 to bring my slightly gummy Correcting Selectric II (the Mt. Olympus of typing devices) back into smooth running order. It was worth it.

For one thing, writing thank you notes is a pleasure because I can bang them out on the noisy typewriter and it makes me feel like I’m doing something. I can’t know how it feels to receive such a thank you, but perhaps a bit different from an email that took all of 11 seconds to write and send. Plus, I have fancypants engraved stationery I love using.

Though I have no problem with writer’s block, a lot of people do. It can be crippling. It can wreck your life.

If you read Your Screenplay Sucks!, and you should have… at least three times… you will be familiar with my IBM Correcting Selectric II. The typewriter gets a mention because of the importance of spell check. As I grew up writing on that typewriter, I got really good at proofreading because, once you pulled the paper out of the typewriter, there was no way to correct the mistake and you had to go back and retype the whole damn page.

I can imagine droves of Millennials reading that sentence and committing suicide.

Such is one benefit of a typewriter.

Another benefit a typewriter taught me, which is also wired into my DNA, is that you can’t go back. March forward or die. The typewriter sits there waiting patiently, motor humming like a throaty purring cat… There’s nothing for you to do but ponder the page and think about what you’re going to do next. Because of my typewriter’s inability to go backwards, to allow me to fix anything at the top of the page or the page before or 20 pages before, the typewriter taught me to keep writing.

This simple idea is lost on people who began their writing efforts with the computer. The wonderfulness of a computer makes it possible for you to go back and rewrite something… as soon as you write it! This is hooded Death staring you down, eyes burning red, whispering for you to fail.

If you don’t have Samson’s iron will, going back is a death sentence to your ability to write.

Stopping kills the mindset needed to get into a character or a creative space that allows you to tell a story, relentlessly living in that creative “zone.” If anything dislodges you from the zone, you are lost. At least temporarily. Some people: permanently. “Dislodge” is perhaps the wrong word. That suggests that a granite foundation exists to creative work and you are simply knocked off it.

The word “dislodge” should be replaced with “brushed” or “flicked.” The slightest distraction can flick you out the headspace, that precious zone you endeavor to stay in so you can write. Once you are out of it, it can be extraordinarily difficult to get back in.

When you write on a computer and misspell a word, a wiggly red line appears under it. POW! Out of the creative headspace. Now you correct that word. Then, all of a sudden, you look at the top of the page and see something else that isn’t exactly perfect. So you correct it in an endeavor to make it perfect. But it’s not perfect. So now you’re depressed because you can’t achieve perfection and you try to correct it again. Then you think of something two pages back that might need a little more thought. Due to the nature of the computer, you slide up a page or two and start to work on that piece of junk you wrote. Forget whatever the hell it was you were trying to write when you misspelled the original word. Now, instead of swimming forward in your wonderful writing zone, you are thrashing in an acid filled morass of depressing quicksand that will peel off your skin and leave you reduced to a sobbing carcass.

Very hard to get writing done when you are a sobbing carcass.

The main cause of writer’s block is fear. Generally, this fear is “fear it won’t be perfect.”

No worries as long as you don’t try to make it perfect in the first draft. If you know you’re going to fix it later, it’s all right if it’s not perfect now. Sometime in the future you can make it as close to perfect as possible. Not now. Not while you’re staring at that word with the red line under it telling you you’re stupid and talentless. And maybe ugly.

Enter the old fashioned typewriter.

If you write on a typewriter, you can’t go back and fix what you wrote. You have to keep moving forward and the pages will pile up and the first draft will be all right, but not perfect, but who cares? It will exist. You will get work done. Keep moving. Fix it later.

If you find yourself always going back and rewriting while you are in the process of doing your first draft, seriously consider a typewriter. It may help a lot.

My suggestion: an IBM correcting Selectric II, for around $300. Or the IBM Wheelwriter. They still make ribbons for them. Buy from a typewriter repair person or a store. Take out the correcting tape and you can’t fix anything!

Or, visit swintec.com.  They still make new ones!

If you want a manual typewriter, get one. Tom Hanks likes ’em. They are more expensive cause they’re cooler. And, wonderfully, since they don’t have any correcting feature at all, with a manual, there’s no way to go back. None.

With a typewriter, you can only go forward. For someone with a crippling need to perfect their first draft, a typewriter seems a Godsend. For one thing, it’s faster than writing with pen and paper. The idea that, for someone with horrible writer’s block, being unable to go backwards seems an exhilarating and liberating experience.

Because few people writing today have written on a typewriter, the idea of constant forward motion and staying in the writing zone has been lost. I hope not forever.

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Filed under Good Writing, Rewriting, Screenwriting, Writing Process

CHINATOWN’s opening scenes… cutting fat…

t doesn’tBeen wanting to do this for a long time.

It’s difficult for beginning writers to understand the value of cutting, much less the value of cutting really good stuff they took the time and trouble to write. The more you see how a scene improves by slicing away fat, the happier you’ll be to pull out your flensing knife.

The first draft of CHINATOWN is different from the one you’ve probably read.

It opens on Hollis Mulwray, Chief Engineer for the Department of Water and Power, driving to the dried up L.A. River.  THAT’s different!  Conversely, the movie opens on a scene between Jake Gittes, the P.I. hero, and client, Curly.  It’s generally a good idea to attach our emotional wagon to the good guy right off the bat…

The movie is all about water, so opening on a dried river and Q & A with a Mexican boy about when the water comes make sense but it doesn’t happen until 40 minutes into the film.  Then Mulwray talks to a character we never meet in the movie, and after that we go to Gittes’ office and meet his associates, Walsh and Duffy.  Still haven’t laid eyes on the hero…!  They chit chat about the client in Jake’s office, a tuna boat skipper.  They’re telling us what, later, the film shows us.

At last, at the top of page 5, we meet our hero in the familiar what-is-now-the-opening scene, with the photos of Curly’s wife breaking her marriage vows while picnicking.

Curly says he wants to kill his wife, which Jake understands but he rants about “you gotta be rich to kill somebody, anybody, and get away with it.”  A powerful theme that echoes through the whole movie, only it gets cut.

Another interesting thing about CHINATOWN #1 is that the interview with the new client, Mrs. Mulwray, is between her and Walsh and Duffy, not with Jake like in the rewrite.  Give the good stuff to your hero or die trying!  In #1, Walsh and Duffy find out what Jake discovers in the rewrite, and in #1 we never see Jake in the room with her.

Check out how much time is taken up with Curly in #1, and how brief the scene actually is when you get to film.  27 sides of dialogue in #1 vs. 11 in the film!  The “you gotta be rich to kill somebody, anybody, and get away with it” dialogue is still there in the rewritten script, but not in the movie.

In the rewrite, when Jake says, “Now — what makes you certain that your husband is involved with someone?” she says, “A wife can tell.”  In the first draft she said, “A wife can tell.  I mean I followed him.”  The second line is about her, not Jake.  It doesn’t affect the story at all.  It makes us think about something that isn’t the main railroad track of the tale, Jake’s problem, so it got cut.  A perfectly lovely line, but when it went away, who cared?  Nobody.  The beginning writer would have kept it in.

Finally, the Curly / Mrs. Mulwray scenes are intercut (a lot) in script #1, only once in the rewrite, and none at all in the film.

The reason to take heart from all this fat flensing is that Robert Towne was already one of the finest writers in the business, yet he had a long way to go from Draft #1 to the script they shot.  The best writers in the game make plenty of mistakes… they just don’t leave them in there.

That said, here are the first scenes in CHINATOWN #1 and the same scenes in the rewrite, with the changes marked for your edification…

CHINATOWN 1st two scenes First Draft and Last Draft

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Filed under Good Writing, Rewriting, Scenes, Screenwriting, Writing Process

Badly Written Scene Description Kills Your Actor’s Choices!

You are writing this script to be made. Crew members are going to read it. Heads of departments are going to read it. At least, that’s the theory. Actors are going to read it.

When you write, you imagine a scene, floating in glorious living color above your computer. You watch the scene. Over and over, you replay the scene and redo it. When you’re satisfied, you write it down. Generally, the first draft is exactly what you saw floating above your computer. That’s fine.

The problem comes when you don’t rewrite to make it more actor friendly.

“She sits at the table and puts her face in her hands.”

Actors hate this. You should hate it too.

You should be telling the actor what you want them to feel at this moment, not do. If you write detailed physical description of action, an actor is going to do precisely what she is told. She may question you about it… but, she may silently acquiesce. Once you tell an actor to “put her face in her hands,” she is going to assume, because it’s in the script, that it is very, very important.

That gesture may have been something from the scene hovering above your computer that you simply transcribed onto paper. It may not have been that big a deal to you. But if you leave it in the script, it becomes a big deal.

Just because it got written does not necessarily mean it is good writing.

When the actor puts her face in her hands, you just eliminated a host of other options that had been open to her. Now, all she can do is put her face in her hands. Why would you take away an actor’s opportunity to give you a thoroughly nuanced performance? Why would you force an actor to do something that might be considered ham-fisted or lame?

If you wrote…

“Janine feels wretched.”

She can take that feeling and translate it into physical action in countless possible ways. Give your actor the freedom to make the best possible choice for that moment in that scene. Avoid making the choice for them.

If a character runs out of the room and slams the door, and it’s crucial to the story, then of course keep it in. Micromanaging the actor’s physical performance on paper is not a great way to have the most successful experience when you are shooting. Give the actor emotional moments to play not tiny, detailed, “she lifted her eyebrow in suspicion” moments.

If you have a tendency to give an actor precise physical directions, try to figure out a way to un-have that tendency. That’s what rewriting’s for!

Go through your script, all of it!, and see how many times you give the actor specific physical instructions. Ask, “is this something I have to say?” Or “can I turn this action into an emotion and let the actor choose what to do when the camera’s rolling?”

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Filed under Bad Writing, Details, Rewriting, Scenes, Screenwriting, Uncategorized, Writing Process